CLIENT

NICKELODEON GAMES

PROJECT ROLE

SENIOR ART DIRECTOR /LEAD ARTIST

The Project
Commissioned by Nickelodeon, TMNT: Dark Horizons was created to bring the rebooted Teenage Mutant Ninja Turtles series into the hands of a new generation. The game captured the show’s fast-paced action and bold personality, balancing nostalgia with a fresh, modern edge.

The Vision

The goal was to make players feel like they’d dropped straight into an episode. From the neon punch of color to the snap of each movement, every detail channeled 'Turtle Power' — a modern, stylized universe crackling with comic-book energy: bold, fast, and full of attitude.

Building an immersive experience.

A team of players

Our team focused first on the conceptual side: the vision for the game, mechanics, core concepts, aesthetics, PC & NPC, levels, narratives. It was key to keep everyone on the same page, managing expectations, workflow, and end results. Tons of meetings in-house and outbound: with our team, with their team, with the client, stakeholders, managers of managers and their dogs. We all knew what we wanted to achieve and the influence, responsibility, and love we have for what we do, the brand & the players.

Legacy in Action

A true AAA production in both scale and ambition, every detail was planned with flexibility to adapt roles, timelines, and milestones. By blending disciplines and encouraging ownership, designers, artists, and developers shaped features together — fueling collaboration, momentum, and genuine wow moments. The result: a game that honored the TMNT legacy while pushing it forward.

Turtle Power Worlwide

The result was a high-energy experience that bridged the pulse of the show with the rhythm of gameplay. Every level felt like a living page from the TMNT universe—authentic, dynamic, and reimagined for a new generation. The payoff was clear: Dark Horizons became one of the most played games across Nickelodeon platforms worldwide, from the UK to Chile.

Crossing Dimensions: TMNT’s Mobile Leap

The success of TMNT: Dark Horizons online exceeded expectations. With assets, animation, and audio already complete, we pitched Nickelodeon on bringing the game to Android and iOS—extending the IP to a wider audience. It was a smart, scalable move that added new features and opened the door to much bigger platforms.

The challenge was preserving visual quality and adapting the interface for touchscreens. Once solved, the game thrived on mobile. Back in 2014, cross-platform development was anything but simple, but thanks to the creativity and collaboration of the Quadramma team—Bubba (Gaby), Santi, Ariel, and Javi—we made it a reality.

PS. That’s my iPhone 5 with the broken-down connector

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